Blend

Project 2

Helping adolescents to get their right nutrition.

Date: 
First semester 2021/2022
Expertise Areas: 
User & Society, Technology & Realization, Creativity & Aesthetics

In this project, we went through a process where we discussed with stakeholders, engaged with potential users, and made a working interactive prototype. I got to work on the electronics and housing for this prototype, doing user tests, as well as much of the visual representation.

The concept revolves around adolescents with cardiac disease specifically, and adolescents in general, where nutritional needs in terms of vitamins, minerals and fibers are not always met. Blend provides a playful experience that aims at nudging high school kids in taking in more fruits and vegetables.

 

A Visual Journey of this project

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